Hi! I'm Viridian, also known as Anthony Salter, and I just finished a major revamp of the citybuilding system. I'd like to talk today about our design goals for citybuilding and how the system currently works. First, let's look at how our major inspirations, Civilization and Master of Magic , handled cities. In both games, cities were fairly abstract. They consisted of a single icon on the map and a screen full of sprites and numbers. And you would end up wi...